![]() And while best is subjective to the user, we should at least try and set people up with a good starting point and let them decide from there.Ĭlick to expand.The official release of So I guess I should stop drawing out my post and read what you've written so far. While trying g to figure out what cores are in the PS3 version I decided to look at your first post to see what you put and I see you've done a lot of work on your guide. Is that version better since it has more cores? Is it another official version or did someone fork it to add more cores? Is that version there the same official version that can be found over at ? Also while searching, I came across another post here that listed cores but it was called 1.7.1 extended version ( ). The only place I found was on brewology here ( ). Speaking of the cores that come with the PS3 version, I can't find any official information on the libretro site for what cores are included. What I'd like to do now is compare the list of cores that come with the PS3 version of retroarch and compare that list with the nonmame list and the retro achievements list to come up with a base list of cores that everyone should start off with for the best experience and then go from there. I found a list that tells you every retroarch core that supports retro achievements here ( ). However Nestopia doesnt support retro achievements but FCEU does. Like I mentioned earlier, i believe most people would use the Nestopia core. And while best is subjective to the user, we should at least try and set people up with a good starting point and let them decide from there. SCAJ20109 Ratchet & Clank 3 - Up your Arsenal vu1 = X VU2 = X gRAPHICS DRIVER =(avx,avx2,gsdxSSE2-4 OGL! or w/e implimentation for ps3) 9SW or HW,11SW/HW,12SW/HW,OGL SW/HW! NATIVE! Bitmapping! ECT.Īnd run the config into liberto/ w/e emu like the ps2 classics configs.Ĭlick to expand.Yeah, I know. You would have to have the a config file for each game or categorys would work If there's a tool for that let me know, it would save me alot of time, and golden fixes for games ( San Andreas shadowing effects or bimapping/opengl r∆tchet and cl∆nk ect ECT.) What can I use to run a ps2 iso and see what engine / setting/ res the game would use native. But I'm no dev and it's also probopbly more native to run on ps3vspc. That's the problem I have with emulating ps2 is having the pre configuration for each game as a shortcut to a separate version of in my case (pcsx2) one for opengl/avx some for dx9 /11 3ect ect ECT but having it gone through thouroughly is gonna breath life upscaling ps2 has got to be hard because alot of glitches I see have to do with forced resolutions.
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